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Descent legends of the dark consumables
Descent legends of the dark consumables













descent legends of the dark consumables

The miniatures looked amazing on stream and the vacuum pack trays to hold them seem nice. I like that they did this as FFG has historically made some unconventional choices in their packaging the FFG trench for example. The storage for the game seems well thought out as most of the large box was empty space set aside for the assembled terrain. They showed off some of the bits that made up the games boards and they look good though I’d like to get hands on them to see how sturdy they are, I’m a little worried about some of the pieces on the trees in particular. Non-mechanic bits of the game were the 3-dimensional terrain pieces. There’s a lot going into this mechanically and I’m really looking forward to seeing the final product. The game also allows for players to be added and removed as you play and the campaign’s difficulty to be changed. Moving from there, the game features six playable characters, four of whom will be available from the beginning. While it didn’t show off much if did give a sense of the four starting characters and where their stories begin. They started the app and played the opening bit of the game up to the first gameplay influencing decision and stopped there. The game will be very story driven and the app looks to be focusing the story for the players. Its two effects on the card were, “After you test and input your results into the app an additional 0–3 successes are added,” and “Also, you are uniquely lucky.” While they didn’t give any specifics they made it sound like there would be effects that only occurred while you were holding the charm. One of the specific examples they gave was for the trinket Lucky Charm. They took time to point out how trinkets were one of the things they could only do with the app. They showed off a few of the items from the set, looking at some consumables and some trinkets.Īnd since we’re back to trinkets we might as well discuss the app. One of the playable characters flips shadow cards and no description of that was given. New keywords were revealed in passing you can infect or scar cards but there was no indication of what that meant. The D6 is the basic dice and is focused on successes, the D12 is built around rolling advantage which in previous games could be spent to trigger additional effects and powers, while the D8 is built around advantage which allows you to take on fatigue to gain successes but also can be interacted with by some characters to trigger other powers.

descent legends of the dark consumables

While they didn’t talk at length about it there was mention of how different dice were designed to impart different styles of play.

descent legends of the dark consumables

One of the other mechanics they touched on in this livestream revolved around the dice. This makes resting a more strategic choice that can give the player different benefits based on when they do it. In a previous livestream they talked about fatigue and how you gained and removed it over the course of the game using a new mechanic that revolved around flipping equipment and character cards to the opposite side opening new modes, abilities, and requirements. The game seems to hold several mechanics that anyone who’s played Descent before will recognize but with a bit of an update. One of these was trinkets, but more on that later. While I understand that will be a turn off for some players who will be hoping for a non-app based way to play the game they did reveal during the livestream that several features would only work through the app. Additionally, in the style of Lord of the Rings Journey’s in Middle-Earth and Mansions of Madness the game is app driven. What is it AboutĪs with previous Descents this is a story based dungeon crawler. These are all games I personally enjoy and are one of the reasons I’m excited for the upcoming game. Both designers have been working with FFG for some time and have credits on several of their games including Mansions of Madness, Descent Journey’s in the Dark, and Lord of the Rings Journey’s in Middle-Earth. The livestream featured two designers, Kara Centell-Dunk and Nathan Hajek. Who’s Behind ItĪs with previous Descents this one is brought to us by Fantasy Flight Games. It takes an hour and I found it very interesting. If you want to check out the livestream for yourself it’s available on both Twitch and YouTube. I watched the livestream, took some notes, and have thought about it for a couple of days and wanted to share my thoughts on the event. This is a new stand-alone Descent that, at present, has no plans to link to the older Descent games by more than setting. Recently, Final Fantasy Games held a livestream where they previewed several features of their upcoming Descent Legends of the Dark game.















Descent legends of the dark consumables